From ae44478b30d890fe0fb04022f44d474dcdcc3f9d Mon Sep 17 00:00:00 2001 From: Lassi Pulkkinen Date: Thu, 31 Oct 2024 03:11:21 +0200 Subject: Initial commit (import old repo) --- sdl2/pixels.ha | 55 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 sdl2/pixels.ha (limited to 'sdl2/pixels.ha') diff --git a/sdl2/pixels.ha b/sdl2/pixels.ha new file mode 100644 index 0000000..7aa8733 --- /dev/null +++ b/sdl2/pixels.ha @@ -0,0 +1,55 @@ +// TODO: Flesh me out +use types::c; + +export type SDL_Color = struct { + r: u8, + g: u8, + b: u8, + a: u8, +}; + +export type SDL_Palette = struct { + ncolors: int, + colors: *SDL_Color, + version: u32, + refcount: int, +}; + +// Note: Everything in the pixel format structure is read-only. +export type SDL_PixelFormat = struct { + format: u32, // TODO + palette: *SDL_Palette, + bitsperpixel: u8, + bytesperpixel: u8, + padding: [2]u8, + rmask: u32, + gmask: u32, + bmask: u32, + amask: u32, + rloss: u8, + gloss: u8, + bloss: u8, + aloss: u8, + rshift: u8, + gshift: u8, + bshift: u8, + ashift: u8, + refcount: int, + next: nullable *SDL_PixelFormat, +}; + +export def SDL_PIXELFORMAT_ARGB8888: u32 = 0x16362004; + +@symbol("SDL_GetPixelFormatName") fn _SDL_GetPixelFormatName(format: u32) + const *c::char; + +// Get the human readable name of a pixel format. +export fn SDL_GetPixelFormatName(format: u32) str = { + return c::tostr(_SDL_GetPixelFormatName(format))!; +}; + +// Map an RGB triple to an opaque pixel value for a given pixel format. +export @symbol("SDL_MapRGB") fn SDL_MapRGB(format: *SDL_PixelFormat, r: u8, g: u8, b: u8) u32; + +// Map an RGBA quadruple to a pixel value for a given pixel format. +export @symbol("SDL_MapRGBA") fn SDL_MapRGBA(format: *SDL_PixelFormat, r: u8, g: u8, b: u8, a: u8) u32; -- cgit v1.2.3