use fmt; use math; export fn v4_new(x: f32, y: f32, z: f32, w: f32) v4 = { return [x, y, z, w]; }; export fn v4_new_fill(x: f32) v4 = { return [x, x, x, x]; }; export fn v4_new_zero() v4 = { return [0.0, 0.0, 0.0, 0.0]; }; export fn v4_copy(v: *v4) v4 = { return [v[0], v[1], v[2], v[3]]; }; export fn v4_copy_to(v: *v4, dest: *v4) void = { dest[0] = v[0]; dest[1] = v[1]; dest[2] = v[2]; dest[3] = v[3]; }; export fn v4_valptr(v: *v4) *const f32 = { return &v[0]; }; export fn v4_print(v: v4) void = { fmt::printfln("[ {}, {}, {}, {} ]", v[0], v[1], v[2], v[3])!; }; export fn v4_negate(v: *v4) void = { v[0] *= -1.0; v[1] *= -1.0; v[2] *= -1.0; v[3] *= -1.0; }; export fn v4_negate_to(v: *v4, dest: *v4) void = { dest[0] = v[0] * -1.0; dest[1] = v[1] * -1.0; dest[2] = v[2] * -1.0; dest[3] = v[3] * -1.0; }; export fn v4_add(a: *v4, b: *v4) v4 = { return [ a[0] + b[0], a[1] + b[1], a[2] + b[2], a[3] + b[3], ]; }; export fn v4_sub(a: *v4, b: *v4) v4 = { return [ a[0] - b[0], a[1] - b[1], a[2] - b[2], a[3] - b[3], ]; }; export fn v4_normalize(v: *v4) void = { const norm = v4_norm(v); if (norm == 0.0) { v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0; return; }; v4_scale(v, 1.0 / norm); }; export fn v4_dot(a: *v4, b: *v4) f32 = { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; }; export fn v4_norm2(v: *v4) f32 = { return v4_dot(v, v); }; export fn v4_norm(v: *v4) f32 = { return math::sqrtf64(v4_norm2(v)): f32; }; export fn v4_scale(v: *v4, s: f32) void = { v[0] = v[0] * s; v[1] = v[1] * s; v[2] = v[2] * s; v[3] = v[3] * s; }; export fn v4_scale_to(v: *v4, s: f32, dest: *v4) void = { dest[0] = v[0] * s; dest[1] = v[1] * s; dest[2] = v[2] * s; dest[3] = v[3] * s; };