// Get the number of milliseconds since SDL library initialization. // // This value wraps if the program runs for more than ~49 days. // // Returns an unsigned 32-bit value representing the number of milliseconds // since the SDL library initialized. export @symbol("SDL_GetTicks") fn SDL_GetTicks() u32; // Get the current value of the high resolution counter. // // This function is typically used for profiling. // // The counter values are only meaningful relative to each other. Differences // between values can be converted to times by using // [[SDL_GetPerformanceFrequency]]. // // Returns the current counter value. export @symbol("SDL_GetPerformanceCounter") fn SDL_GetPerformanceCounter() u64; // Get the count per second of the high resolution counter. // // Returns a platform-specific count per second. export @symbol("SDL_GetPerformanceFrequency") fn SDL_GetPerformanceFrequency() u64; // Wait a specified number of milliseconds before returning. // // This function waits a specified number of milliseconds before returning. It // waits at least the specified time, but possibly longer due to OS // scheduling. export @symbol("SDL_Delay") fn SDL_Delay(ms: u32) void; // TODO: Timers