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authorLassi Pulkkinen <lassi@pulk.fi>2024-10-31 03:11:21 +0200
committerLassi Pulkkinen <lassi@pulk.fi>2024-10-31 03:51:35 +0200
commitae44478b30d890fe0fb04022f44d474dcdcc3f9d (patch)
tree5f462459ae4b47d22114eed717d1382d08cf4dfe /sdl2/sdl2.ha
Initial commit (import old repo)HEADmain
Diffstat (limited to 'sdl2/sdl2.ha')
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1 files changed, 23 insertions, 0 deletions
diff --git a/sdl2/sdl2.ha b/sdl2/sdl2.ha
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+export def SDL_INIT_TIMER: uint = 0x00000001u;
+export def SDL_INIT_AUDIO: uint = 0x00000010u;
+export def SDL_INIT_VIDEO: uint = 0x00000020u;
+export def SDL_INIT_JOYSTICK: uint = 0x00000200u;
+export def SDL_INIT_HAPTIC: uint = 0x00001000u;
+export def SDL_INIT_GAMECONTROLLER: uint = 0x00002000u;
+export def SDL_INIT_EVENTS: uint = 0x00004000u;
+export def SDL_INIT_SENSOR: uint = 0x00008000u;
+export def SDL_INIT_NOPARACHUTE: uint = 0x00100000u;
+export def SDL_INIT_EVERYTHING: uint = SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
+ | SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC
+ | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR;
+
+@symbol("SDL_Init") fn _SDL_Init(flags: uint) int;
+
+// This function initializes the subsystems specified by 'flags'.
+export fn SDL_Init(flags: uint) (void | error) = {
+ return wrapvoid(_SDL_Init(flags));
+};
+
+// This function cleans up all initialized subsystems. You should call it upon
+// all exit conditions.
+export @symbol("SDL_Quit") fn SDL_Quit() void;