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-rw-r--r--sdl2/image/image.ha46
1 files changed, 46 insertions, 0 deletions
diff --git a/sdl2/image/image.ha b/sdl2/image/image.ha
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index 0000000..32f8f3d
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+++ b/sdl2/image/image.ha
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+// TODO: Flesh me out
+// TODO: SDL_RWops
+use sdl2;
+use types::c;
+
+// Flags for [[IMG_Init]].
+export type IMG_InitFlags = enum int {
+ NONE = 0,
+ JPG = 0x00000001,
+ PNG = 0x00000002,
+ TIF = 0x00000004,
+ WEBP = 0x00000008,
+};
+
+@symbol("IMG_Init") fn _IMG_Init(flags: IMG_InitFlags) int;
+
+// Loads dynamic libraries and prepares them for use. Flags should be one or
+// more flags from [[IMG_InitFlags]] OR'd together.
+export fn IMG_Init(flags: IMG_InitFlags) (void | sdl2::error) = {
+ return sdl2::wrapvoid(_IMG_Init(flags));
+};
+
+// Unloads libraries loaded with [[IMG_Init]]
+export @symbol("IMG_Quit") fn IMG_Quit() void;
+
+@symbol("IMG_Load") fn _IMG_Load(file: const *c::char) nullable *sdl2::SDL_Surface;
+
+// Load an image from a file path.
+export fn IMG_Load(file: str) (*sdl2::SDL_Surface | sdl2::error) = {
+ const file = c::fromstr(file);
+ defer free(file);
+ return sdl2::wrapptr(_IMG_Load(file))?: *sdl2::SDL_Surface;
+};
+
+@symbol("IMG_LoadTexture") fn _IMG_LoadTexture(SDL_Renderer: *sdl2::SDL_Renderer,
+ file: const *c::char) nullable *sdl2::SDL_Texture;
+
+// Load an image directly into a render texture.
+export fn IMG_LoadTexture(
+ SDL_Renderer: *sdl2::SDL_Renderer,
+ file: str,
+) (*sdl2::SDL_Texture | sdl2::error) = {
+ const file = c::fromstr(file);
+ defer free(file);
+ return sdl2::wrapptr(_IMG_LoadTexture(SDL_Renderer, file))?: *sdl2::SDL_Texture;
+};