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// TODO: Flesh me out

// The blend mode used in SDL_RenderCopy() and drawing operations.
export type SDL_BlendMode = enum {
	NONE = 0x00000000,
	BLEND = 0x00000001,
	ADD = 0x00000002,
	MOD = 0x00000004,
	MUL = 0x00000008,
	INVALID = 0x7FFFFFFF
};