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// TODO: Flesh me out
// The structure that defines a point (integer)
export type SDL_Point = struct {
x: int,
y: int,
};
// The structure that defines a point (floating point)
export type SDL_FPoint = struct {
x: f32,
y: f32,
};
// A rectangle, with the origin at the upper left (integer).
export type SDL_Rect = struct {
x: int,
y: int,
w: int,
h: int,
};
// A rectangle, with the origin at the upper left (floating point).
export type SDL_FRect = struct {
x: f32,
y: f32,
w: f32,
h: f32,
};
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